I devote this section to the magical and mysterious items I might encounter in my studies.
Many scripts hint at cities deep underground where masters of magic wore feathered cloaks. The cloaks were bestowed upon them by a powerful mage who figured out how to embed ideas into the threads of dark fabric. With this fabric did he create the first cloak of this kind.
If I ever manage to obtain one, I will document further discoveries about it here.
The cloaks exist after all! After god knows how many centuries in the Deep Dark, the weave feels oddly pristine to the touch, and the threads can hold iotas in a way that I have so far failed to replicate.
I can write iotas to and read them from a Featherweave Cloak much like with a Focus. It doesn't seem like waxing it would work, though.
Conveniently, I can also read from a cloak without taking it off, and cut quite the dashing figure while doing so.
Speaking of dashing figures, I can dye the cloak almost any color imaginable! The fabric absorbs dyes much like the mundane leather gear, yet infinitely more befitting of a true mage such as myself.
Should I ever need to get rid of the applied dyes, a good ol' cauldron wash will do.
However, this is not the full extent of their potential, far from it. I have been finding some peculiar Enchanted Books unique to the dark and damp ancient cities, so perhaps the way to greater power lies through the secrets of enchanting.
On the following pages I have compiled a list of enchantments applicable to featherweave cloaks.
Reciprocation
Whenever I take damage, this enchantment forces the cloak to retaliate by automatically evaluating its stored iota. An empty cloak will not do anything, and a cloak with a non-evaluatable iota will cause the usual mishap.
This also triggers when overcasting from health, thereby causing a self-perpetuating loop that can easily consume my mind in the blink of an eye.
However, if it cannot kill me for some reason, it should fizzle out after about 50 repetitions.
Media Shield
Adds an external layer of defense that absorbs a percentage of incoming blockable damage, 10% per level at most. This triggers before any armor calculations, and every absorbed damage point costs as much media as a single health point gives when overcasting. the media is spent in the same way as when casting with a staff.
If there is not enough media to cover the full effect and no way for Nature to force it out of me, the enchantment will only absorb as much damage as the available media allows. Otherwise, the media is spent in the same way as when casting with a staff.
Locale Magnification
The rarest of them all! An enchantment that unconditionally extends my standard range of influence by 8, 16, or 32 blocks, depending on the level. This extension even applies to my raycast distance, like when using Archer's Distillation!
Other Enchantments
A featherweave cloak is wearable and damageable. It stands to reason, then, that it accepts any enchantments available to other such items (e.g. the Elytra).
More scrawls on ancient paper... "He betrayed us, these cloths given to our leaders were nothing but a way to disarm us. The Skulk will follow soon after. I am leaving before it's too late. Beware these dark fabrics..."
I should stay away from this place and its heirlooms. These linens are cursed and no allure of power would ever change that fact.
But how bad could it really be?